Friday, January 15, 2016

The Underlying Sin of Proxygate and Leakgate: Using the WPN and DCI as Hit Men


In separate clarifications/apologies, Wizards of the Coast has walked back a little bit from its initial position on both Sharpie-on-card = proxy [edit: Counterfeit, we all agree they are proxies] & the penalties issued to those judges that knew or could have known about spoiler leaks but didn’t tell Wizards about it. 

Neither clarification/apology backs down from the most troubling aspects of the issues though: Wizards’ willingness to use the WPN and the DCI to enforce corporate policy very loosely related to the mandate of those organizations, and its legal team’s repeated failures to locate the balance between protecting IP and not harming marketing and business interests.  The lawyers don’t understand or can’t work within the nuance that exists in both the market and the legal landscape, and the mouthpieces outside the legal team like Trick Jarrett, Helene Bergeot, and Elaine Chaise are able to sort-of find the mark, but only after they are able to review a swath of negative public reactions to their initial remarks in order to locate exactly where and how badly they missed.  

All together, this group has inspired so much fear in our community that I have people messaging me saying essentially, “Maybe you should avoid poking that bear with negative commentary or jokes, their legal team could fly off the handle at any time and their business team clearly can’t stop them.”  I can’t go public with the detailed examples of how the public discourse has been impacted by a fear of Wizards’ next overreaction, but you can trust me I’m not making this shit up.  Multiple people, multiple times, have expressed concern to me about where and when the shoe will fall next.  It is shaping behavior and discourse for the worse.  It sucks.

Here’s my take on the two recent issues that brought these issues into pretty sharp focus:

      The new Proxies Policy

Wizards recently announced to its WPN store locations that they may not run unsanctioned events with proxies, and later clarified that marker-on-card = a counterfeit card in their view.  Their explanation made little sense.  “Counterfeits” no one would mistake for real cards simply aren’t counterfeits.  That's what the word means.  

You can call a black spell “Devoid’ and say that makes it colorless.  It isn’t a good idea, it makes for a shitty set, but you can do it if you want.  You control the definition of the word Devoid in the game engine.  But you don’t control the definition of the word Counterfeit in the secondary card market.  You can’t just say cards no one would mistake for the original are counterfeits.  This type of overreach is typical of Wizards. 

I presume they would never actually sue someone for writing on their own toys with a Sharpie (unless they felt like lighting some money on fire), so they use the network of game stores (the Wizards Play Network or WPN), comprised mostly of struggling or very modestly profitable businesses, to exert their influence over a problem that wasn’t an actual problem.  Well done Wizards, some fantasy your bad lawyers dreamed up about a culture of counterfeiting being encouraged by proxies, or who knows what else, is now negatively impacting the entry point for older formats, an issue you claim to care about in countless Reserve List and Modern Masters articles. 

I wish the WPN, a part of the infrastructure of Organized Play, wasn’t the stage for Wizards to act out these fantasies, which leads me to….

      Banning people from competitive play for leaking Magic cards or not reporting leaks

The DCI shouldn’t be whacking people for Wizards like it’s a corrupt police officer with bad coke and gambling debts.  The DCI is a governing body for competitive play among hobbyists, not an intellectual property protection service.  Wizards, if someone violated your Nondisclosure Agreement and leaked your IP, take legal action and/or restrict that person’s access to information in the future.  Do your own dirty work within the frameworks that were set up to govern how the flow of corporate information is controlled.

Before you all get in the comments and shout “Playing Magic is a privilege, not a right!’ or “They are a private org, they can ban whoever they want,” just because you can do something doesn’t mean you should.  Just because you have leverage over people by virtue of controlling their hobbyist club, doesn’t mean it’s ethical to say “you can’t engage in your hobby anymore in this club because you didn’t inform on your friend when he violated a confidentiality promise you never made.”  That’s again, an overreach.  These are the actions of an entity that is armed only with a vague idea about which pieces of IP it needs to protect, and repeatedly burns the stables down to prevent anyone from stealing the horses.  

They have successfully disincentivized leaks by acting like Soviet Russia. “Inform on your friends and you might be spared” was explicit in the first round of announcements about the punishments and still very present even in the most recent Elaine Chase statement.   “Our Olympic athletes will do what is good for Mother Russia at all times, or they will not play.”  “Fear will keep them in line.”  I believe that last one was Grand Czar Tarkin, and I assume someone had to talk Trick Jarrett out of quoting it.

Learning about something confidential shouldn’t be a violation of anything within 10,000 miles of the DCI, especially if the person in question had no direct obligation to breach.  Being in a Facebook group where you have access to posts but don’t participate in the dissemination of information is “Possession of stolen property?”  Get real. 

The message here is that if they don’t like what you’re doing, they will use the WPN or DCI to put pressure on you.  I’d love to read an updated WPN or DCI mission statement that lines up with this role as mob enforcer. 

Again, the apologies they have issued (following outcry in the community) are statements to the effect of, “That guy/proxy-method didn’t deserve to get whacked I guess,” but they lack the realization that whacking people with your OP networks is a bad idea in the first place.  

Friday, February 20, 2015

On the Envelope Problem

A continuation of a discussion from Facebook, with hopefully enough context that others can catch up using this post.  (or pose questions in the comments that I can respond to).



The Envelope Problem:

Omega (who never lies) walks up to you and states "these envelopes contain the values X and 2X" He then SHUFFLES them up [this informs us our subsequent switching strategy should be irrelevant], slides one over to you. He states "I have given you an envelope containing either X or 2X. You can open it, and then decide whether you'd like to switch for the other envelope." You open it up, see a $100 bill. Do you switch? Some decision theory has to take you from probabilistic knowledge about the world to an action you should take, if you care about acting (VNM) rationally.

Premises and Conclusion of EV Calculus Using the Same EV Calculus Rules We Normally Use:

1) Your envelope contains $100.
2) the other envelope contains $50 with .5 probability, and $200 with .5 probability
3) Half the time, switching costs me $50.  Half the time, switching gains me $100
4) therefore, I stand to gain an average of $25 by switching.

Which numbered part do you think is false?

If you think it's 2) because the state of the world is already fixed by Omega, rather than variable, then I offer this: when something has a fixed state, but your knowledge of it is probabilistic, ev calculus treats it as if it is not determined but will be at the stated probabilities.  If you disagree, then your next task is to explain how we calculate the odds of being dealt an ace from a shuffled but now fixed-state deck of playing cards.

We can solve this using logic other than EV calculus, namely an observation that since the envelopes were shuffled and fixed, switching can't change our actual EV unless we know something new about the other envelope, and we do not.  We know as much as we did before our envelope was opened.  But why are steps 1-4 above so persuasive under the same logic we correctly apply to cards being dealt from a shuffled deck, despite leading to the wrong conclusion (that switching is +ev)?

"When we switch we stand to finish with 1.5x, if we don't switch, we stand to finish with 1.5x" is incomplete work.  You observe $100 in your envelope.  So at the very least you should be able to redo your math and get us an actual dollar amount EV.  It has to be $100 since your premise is switching doesn't matter.  That means X = $66.66 in the earlier formulation of "we are guaranteed 1.5x."  Well, if X = $66.66, your envelope must contain either $66.66 or $123.33 by reference to the rules of the game.  So your solution is not well formed, it is not coherent.

[EDIT 1 Below]

Stolzman is arguing that EV calculus doesn't apply here, but that's not an issue.  Well, it's a major issue if EV calculus gives you neither the correct answer nor an indication as you work through steps 1-4 that you shouldn't be using this method.  In other words, it doesn't just fail to return an answer, it returns the wrong answer!  Only because we have access to other logic do we even realize it has failed.  This is a big problem.

[EDIT 2 Below]

Well, I correctly predicted Step 2 is where the action is, but people don't seem to agree with my note on it above.  Yes, the state of the universe is fixed.  No, your knowledge about the state of the universe does not therefore use only 1 and 0 as probabilities.  If a coin is biased (unfair) but you do not know in which direction, your probability estimates of heads and tails are each .5.  Probability is in the mind.  http://lesswrong.com/lw/oj/probability_is_in_the_mind/

Omega may have filled the envelopes with $50 and $100 because his son was born in the galaxy his people call "50zba100".  Or he may have filled them with $100 and $200 for any other whismsical reason.  We do not have access to his algorithm.  But since he has not given any hints as to which he picked, why should you not switch?  Why should you not act under P(50) = .5 and P(100) = .5, which most closely approximates your state of knowledge?  Furthermore, NOT switching is implying that $50&$100 is LESS likely than $100&$200 (otherwise you're a fool).  That is your implied conclusion when you do not switch, having seen $100.  How did you arrive there with such confidence?

Thursday, February 5, 2015

Introducing: Team Work!

For Magic: The Gathering's Pro Tour Fate Reforged, a few players who don't have the time to show up early and test on-site decided to test online and communicate via Facebook.  The men and women who investigate these vicious felonies are members of an elite squad known as "Team Work."  This is their story.

Not all were able to attend the Pro Tour or were qualified, but they still helped prepare the team.

Team Work:

Bob Maher


Pro Tour Hall of Fame
Pro Tour Champion
Slightly outplayed Brian Davis once
Immortalized as a blob on Modern Masters Dark Confidant


Ben Stark


Pro Tour Hall of Fame
Pro Tour Champion
Fashion consultant for Men's Denim Cut-Offs magazine

Paul Rietzl


Pro Tour Hall of Fame
Pro Tour Champion
Dice Roll Angling National Champion 2006 & 2009
Portuguese Vendetta Holder, 2011 - present

Sam Black


Platinum Pro
Pro Tour Top 8 Competitor
Designed a deck good enough to win Tom Martell a Pro Tour
Tells interesting stories

Matt Sperling


Gold Pro
Pro Tour Top 8 Competitor
One SCG Open Top 8
Author of this blog post and most underrated player in the world

David Williams


Pro Tour Top 8 Competitor
World Series of Poker Bracelet Winner
Broke People Vendetta Holder, 2004 - present

Gary Wise


Pro Tour Hall of Fame
Pro Tour Champion
Almost All of You Had No Idea About the Above Two Facts
Always knows what to Shock

Lucas Siow


GP Top 8 Competitor
Canadian

Andrew Baeckstrom


U.S. National Team Member
GP Top 8 Competitor
Solid Internet Connection

Orrin Beasley


GP Top 8 Competitor
Team's Best Mustache and Google+ Profile Image
Working his way up to Team Manager

Justin Cohen


PTQ Champion
Here's a name you already recognize (assuming Justin himself is reading this)

Matt Severa


Grand Prix Top 8 Competitor
Does Jazz Hands above his cards each turn for good luck

David Heineman


PTQ Champion
Looks like one of the guys who invented fantasy baseball

Keep an eye on those up and comers from Madison (Justin and Severa and David)

Ben Rasmussen


GP Top 8 Competitor
Is that a leather polo??

Adrian Sullivan


Top 20 Deckbuilder All Time (Next Level Deckbuilding)
GP Top 8 Competitor
Plays his cards upside down
(I pulled the image from Tinder)

Brian Kowal


GP Top 8 Competitor
Underrated deck builder
Your grandpa might recognize the name (if he's from Wisconsin)


Thursday, January 15, 2015

2015 Magic: The Gathering Pro Tour Season Goals

I've never blogged about goals before, but I'm feeling optimistic about this season and I want to record my goals now while I have the wind at my back, so that when I hit the inevitable setback I can look back on something concrete and immutable and not let myself adjust my goals or commitment downward without being cognizant of the fact that I'm lowering the bar I set for myself.





Goal: Make Platinum.  

Top 8'ing another Pro Tour would be amazing.  Making the World Championships would be amazing.  I'm not saying Platinum is the only carrot out there, but it's the one I see right now on the end of my stick.  Plus if I make Platinum, making Worlds will be a likely consequence a good percentage of the time.

Platinum this year requires 48 pro points.

How Am I Doing So Far:

PRO TOUR KHANS OF TARKIR: (bolded and all-caps because the Pro Tours really matter a ton).  3 points.  Yikes.  Made day 2 but flamed out.

Grand Prix of Latter Day Saints: 1 point.

Grand Prix Roscoe's and Broken Dreams - 3 points.

Grand Prix Why the Fuck is this Location Chosen in January I - 6 points.

Grand Prix Why the Fuck is this Location Chosen in January II - 3 points.

Total so far: 16 points.

As good as I could hope for after 4 GPs and 1 PT given that I crapped out at said PT.  In each leg of the upcoming season (3 legs left, one for each PT), I'll need to do better at the PT because 48 is a shit ton of points needed and because only 6 GP finishes will count at the end of the year, meaning I can't get 16 points this way every leg.

I really will hate the World Championships and the Magic World Cup for as long as I don't get to participate.  I will switch to loving these events once I get to play and enjoy the head start my peers enjoy now.  If I get way too enthusiastic defending them once I've made it in to either (assuming I ever do), you can direct people here.  (Self-service aside I think these PT point bonus that go into "next year" are fine - the rewards were earned and it helps top pros stay at the top which helps the brand.  I get it, I'm just Sick of It TM).

----------------------------------------------------------------------

Projecting Specific Goals:

REMAINING 3 PRO TOURS: One 11-5 (10 points), two 10-6 (6 points each) for a total of 22 points.  Consistency will be rewarded, and of course if I spike something better I give myself additional wiggle room, but I want to set out the goals that I know won't require me to run like Shahar.

Remaining GPs:  Upgrade my 1 point finish to a 3 point finish (netting me 2 points).  Make 2 additional top 8s or secure 1 GP win (8+ points).   Total of 10 points.  This one seems pretty hard given the low volume of GPs I go to.  I will have to stay hot, and there's no reason to think I'll keep running well over a handful of tournaments just because I have been.  What I'm feeling is the benefit of setting this out in writing is that I probably have to book an extra trip or two, and I can't "blow one off" drinking on Friday night or not caring what deck I play.

Total projected: 32 points.  (making 48 points, holy shit it works!)  

-----------------------------------------------------------------------

Minor Goal: Stop Bitching About Being the Guy With a Full Time Job and a Wedding Coming Up Etc. Which Means I Can't Play Magic 24/7

Many other pros have other commitments, and the full time players have their own crosses to bear (staying motivated to challenge themselves in practice, feeling the pressure of having to do well in the actual events, and others), and this narrative is just getting kind of tired.  I want to consider myself a top 25 player at year-end, and not because I decided to grade on a curve.  This whole thing originates as a kind of defense mechanism to "Sure, Owen Turtenwald is 2-4x better than me, but that's because of [excuses]."  I'm getting over that; Owen is better than me because he prepares better and plays better.  The details of why that is the case might suggest things I can do to improve, but I will no longer cite them to other people in order to make it seem like "well, we're all pros, and who knows what would happen if I played Magic full time" (all the evidence suggests Owen would remain the best in the world).  I'll keep putting "real life" well ahead of Pro Magic, but I've found ways to serve both (including a new testing team that will test online).

Nobody likes the guy at the YMCA who would have played shooting guard in the NBA if his high school coach didn't hate him or if his girlfriend hadn't gotten pregnant.  Even if it's true 0.1% of the time you hear it, everyone wisely rounds that 0.1% off and it just comes off sad.  My goal is to never become the Magic equivalent.

If anyone wants to post their own season goals and current progress in the comments, I'd be genuinely curious as to who is aiming for Gold, Platinum, to Qualify for 2 PTs, to cash 2 GPs, to learn competitive Hearthstone, whatever.  I'm not yanking your chain when I say my goal last year was to try and spike a good finish and if I couldn't, then quietly phase competitive Magic out of my life a bit.  I spiked that PT T8 out of a combination of good prep and good luck, and so I have a new attitude and a new set of goals.  I wish I had written more about where my head was at last year, so that's the motiviation for this post, and thanks for reading.

Friday, December 5, 2014

On Marcio Carvalho DQ



Wizards recap:  http://magic.wizards.com/en/events/coverage/2014WMC/disqualification

My note from facebook in a more public space:
For anyone who doesn't know, Marcio has done this cheat time and again, such as vs me AND Tom Martell in PT Amsterdam after he did it against Tom and I begged Toby Elliott to have a judge watch my match with Marcio the following round but he declined. I tried to watch him, I really did, but he had the life totals wrong and I go to score pad to correct it and there you go he topdecks a situationally perfect sideboard card (some falter effect) that wasn't good against me or Tom generally but was topdecked in the final turn against both of us after some distraction tactics. Tom had warned me Marcio cheated him but didn't say how so I didn't know EXACTLY what to look for, just to ask Toby for help. After that draft pod Tom and I compared notes and it was same cheat - card "topdecked" off sideboard or from hidden zone after distraction tactics. Fuck this guy.

Is it possible he really did legitimately topdeck all these cards against all these people over the years and is really bad at counting his deck, putting away his sideboard, keeping the life total, etc.?  Ya it's possible, but don't bet your tournament entry fee on it if they let Marcio ever play again.  

Wednesday, September 10, 2014

MTG Digital Offerings: What Was YOUR Breaking Point?



(Conversation below between me and Magic: The Gathering Hall of Fame member elect Paul Rietzl discussing the magic.wizards.com website and Magic Online).  

Matt Sperling
So, I don't know whether to start this State of the Magic Technology Union exchange with the website or the MTGO software. What's on the top of your list at the moment?

Paul Rietzl
My Grandfather and the rest of my family. They like to follow my progress at the tournaments, but are so frustrated by the inanity of the Magic website that it makes it hard. They wish it was possible to find what they want to read about. My Grandfather has multiple advanced degrees, but this website is uncrackable.

Matt Sperling
Old people don't love change, and I'd be ready to blame your grandpa’s likely advanced age for some part of this except I myself also cannot find the coverage 9 times out of 10. sideboard.com used to redirect to the event coverage page, which had simple links. It can't be difficult to point sideboard.com to the new event page, can it? That doesn't seem like an intractable problem, but you also end up on the old website if you click the first Google result for many key searches. Wizards owns these formerly popular pages, why don't they redirect them? Maybe if their website just displayed cat pictures or something it wouldn't matter that they changed the layout and organization so much, but I need to LOOK THINGS UP. I need information. Maybe if I click this banner at the top 10 times it'll take me somewhere....

Paul Rietzl
This is not to mention all the broken links, bugs, and generally baffling UX/UI decisions. Similarly to MTGO, I sometimes feel the website is part of a large social experiment, like they are trying to determine the commitment level of the player base. Only the deeply enfranchised or clinically insane would continue to attempt to use magic.wizards.hasbro.screwyou.whatever it is these days. I took it off my bookmarks some time ago and hope all relevant information will be tweeted. It makes me feel really bad for the hard-working people in R&D that make this awesome game, only to be confronted daily with soul-crushing negativity.

Matt Sperling
I also feel bad for Wizards employees not involved in these decisions directly. At first I thought, "Someone should have stood up in a meeting at some point and yelled WE CAN'T SHIP THIS. The blame ultimately rests on the decision-makers' shoulders, but this thing is so bad that there needed to be some canaries flying out of that mine." But here is my best guess at why it didn't actually play out that way: when the design team handed this off internally and they said to the regular Magic teams "you guys can try it out now" they didn't have Google to help them out so they wouldn't go searching for obscure stuff, they would just probably click around and check it out - and they probably had "dummy" articles and/or static pages like "Learn How to Play!", not a bunch of live material. So early testers were (I am guessing) not clicking on banners with broken links, not trying to view top 8 decklists for recent events because decklists are not being automatically loaded in, etc. They're not trying to find coverage of the Grand Prix going on that day because that information isn't hosted on the dummy/sandbox website yet. I can see how this maybe slipped past them.

They probably decided to ship this atrocity because the layout feels more modern and the static pages mostly work. But the layout doesn't matter if you can't find the page you're looking for. And for those of us who use the site often, unless we're looking for a giant picture of Garruk against a black background, we end up very frustrated.

Paul Rietzl
Let’s hunt bigger game. Magic: The Gathering’s online game offering has some shortcomings.

Matt Sperling
Around the MTGO version 4 (v4) release, I was among the people beating the drum of "cmon guys, it's not THAT bad ... it's maybe only a few tweaks away from actually being better than v3, and now those tweaks can actually arrive." Is the blood now on my hands, too?

Paul Rietzl
I blame you, but only a little. I blame you, and everyone else who defended this atrocity, for making me so optimistic. Until now, I’ve taken the approach “What can I personally do to help WOTC get V4 to the point where it’s fun for me to use?” But all the positivity has been sucked out of me. Here’s a recent experience I had. I like to sell cards that I own >4 to bots, so that I have a supply of tickets. These tickets allow me to play basically at will, with the exception of during new set releases, when I’ll have to bust out the credit card. On V4, when I used any filters, it wouldn’t let me select all of my cards. So I tried adding all the cards I own more than 4 copies of. This crashed the program. I tried again, and it worked after freezing for a few minutes. However, now I had almost all my basic lands in my trade binder. To remove them, I had to go version by version, picture by picture. I gave up after a while, and tried to delete the trade binder (you can’t). So I created a new trade binder, deleted the old one. Now I filtered to just green, white, blue, black and red cards to avoid adding basic lands to my trade binder (I accepted that I’d have to add artifacts later). Well, MTGO V4 reads Basic Forest as a green card. I broke. I started angrily tweeting that I was going to take up Hearthstone. Then I got this response:


This is what I’m talking about. It's MY fault for not learning that forests are green? Forests are fucking colorless bro. So yea, I blame you [Matt] and all the V4 defenders a little.

Matt Sperling
And that's the problem with institutionalized incompetence on the scale we now understand we're dealing with; my assumption that Wizards will now be free to apply many fixes and will do so quickly was almost as stupid as the Hasbro executive saying on an earnings call that Hearthstone isn't a serious competitor to Magic.

If they had the talent, the organization, the leadership, the budget, and the vision to fix V4 relatively quickly, we'd never have V4 in the first place. So, mea culpa on being an apologist for V4. Please accept my apology and a free M15 prerelease sealed to make up for it.

From here, if I was in charge of Hasbro, I would acquire a third party game design studio, shout about the acquisition from the rooftops as loud as I could, and promise to release a new Magic Online client by Q3 2015. Is this an unrealistic solution because the cost would be so high? Well, whoever tells you that is exactly the person who needs to have their incentives realigned. If it comes from the out of touch leadership at Hasbro, then they deserve for Magic Online to be crushed into relative obscurity by Hearthstone and whatever else. Even though it would absolutely devastate me to see the game I love headed down the drain, if these people had this big of a golden goose and could only manage to try over and over to strangle it, why should I root for them?

They could invest a lot of money now to essentially start over in a new way (read: new people in charge and on the ground), or they can slowly start checking the golden goose for visible ligature marks and petechial hemorrhaging (I have more time to watch Law and Order SVU now that I don't play MTGO much).

Paul Rietzl
That’s the hidden rainbow in this whole storm. I used to double and triple queue MTGO all the time, and I could play fast enough on V3 that no one ever had to wait for me. Now I get to read interesting articles on the internet, I’m more productive at work, and we get to shoot the breeze about Obamacare. I’m a much more well-rounded person. I go to too many live Magic tournaments to quit MTGO entirely – I simply need it to prepare. And I hope one day the people will give us a product that I can enjoy again. But I agree with everything you just said, and I accept your apology.

Here are some specific issues I have with V4 that I could come up with off the top of my head:

1. Get rid of the Are You Sure You Want to Close Magic Online feature. When I’m done, I’m done. I’m not a child, and if I misclick I can log back on. It’s not like I’m deleting a file.
2. Why do triggered abilities require targeting require changing the size of the window before I can click a target?
3. Why can’t we see the top of both libraries at the same time?
4. Why does Courser of Kruphix cause the top card of my library to cover my entire battlefield?
5. Why is it so hard to move cards around in my hand? Why do they get stuck?
6. Why isn’t that chat permanently anchored to the right side of the screen for all formats at all times? How else can I tell what is going on?
7. Why are so many cards bugged?
8. Why is there a select all function during sealed deck building if it doesn’t work?
9. Why does the client think basic lands have a color?
10. Where are ratings?
11. Why is everything so slow and laggy? My computer is not old.
12. Why do none of the filters make any sense? I have 727 cards with Special rarity. What does that mean?
13. Why does the scroll function just stop working when perusing my collection? Why do the pictures take so long to load?
14. Why does a program that is so bad take up so much of my computer’s operating capability?
15. Why, after I click YES I want to close Magic Online, does it take 1 minute, 31 seconds (last time I timed it) for the program to actually close?

Now tell me about Leroy Jenkins…

Matt Sperling
The best thing about Leeroy Jenkins is that you can use him for a 10 minute game without setting aside 3 hours or waiting between games. You can use Leeroy Jenkins on a Mac or an iPad. You can learn how to attack with Leeroy Jenkins in a built-in tutorial mode. You can convert your extra Leeroy Jenkinses into other cards without dealing with robots or having to manually sort to find all your extra copies. You can use Leeroy Jenkins on a computer or tablet that doesn't have gigabytes of RAM waiting to be burned. When your friend sees you play a Leeroy Jenkins he or she is unlikely to ask why the game looks like it's from 1998. People are enabled and supported as they try to show Leeroy Jenkins to their friends and fans on Twitch.tv. Leeroy Jenkins, when he does appear on Twitch.tv, has animation and sound that add to the viewing experience. You can get Leeroy Jenkins for free if you're willing to play enough and wait.

Most of those things could and/or should apply to Chandra or Jace, not just Leeroy or Ragnaros. But if Wizards keeps dropping the ball, you can be damn sure someone will eventually pick it up and run with it.